Steinberg, and performed by Peter Michail & Kathryn Lynn, but was replaced by "Yo-Kai Watch featuring Swampy Marsh" by Jeff "Swampy" Marsh & Dan Povenmire. An English version of the song was used for the dub, written by Mark Risley & David H. Its first opening theme through episode 36 was " Geragerapō no Uta" ( ゲラゲラポーのうた, "The Hahaha Song") performed by King Cream Soda ( キング・クリームソーダ, Kingu Kurīmusōda), with lyrics written by m.o.v.e's vocalist motsu. In Indonesia, this anime also aired by Indosiar in 2016, and RTV (Indonesian TV network) start airing on March 18, 2021. Canada's Teletoon and Disney XD (Canadian TV channel) on October 10, 2015, and 9Go! in Australia on December 14, 2015. An English dub, produced by Dentsu Entertainment USA, started airing on the Disney XD channel in the United States on October 5, 2015, after the series is officially canceled with never airing the new episodes, due to the low ratings. The anime was broadcast from January 8, 2014, to March 30, 2018, on TXN and related stations. Yo-kai Watch is a children's anime series based on the video game of the same name developed by Level-5. The current study comes up to the importance of UX and recommends it to be implemented from the early stage of requirements elicitation in order to eliminate the gap between the business analyst and the system users and get an effective result with less cost and time.A promotional poster for Yo-kai Watch in Japan. On the other hand, the benefits of user experience (UX) have been discussed in terms of reducing the gap between what the user needs and what the business analyst understands. The literature studies did not show the implementation of the user experience technique when conduct the elicitation requirements process. It was obvious that despite there are many requirements elicitation techniques, the misunderstanding of user requirements is still one of the main reasons for the failure of software projects. The requirements elicitation techniques have been studied, and the reasons behind the failure of software projects have been investigated. The present study aims to examine the advantages of the user experience (UX) and its impact on raising the efficiency of the systems analyst to understand the requirements of the user correctly and accurately. Our analysis led us to design implications that translate participants' needs into UX design goals, informing practitioners on how to develop relevant systems further. These activities allowed us to explore their motivation to use different technologies the system's architecture detailed features of interactivity and to describe user needs including efficiency, effectiveness, engagement, naturalness, ease of use, information retrieval, self-image awareness, politeness, and flexibility. To help resolve this problem, we conducted research with 12 user experience (UX) designers through individual participatory prototyping activities to gain insights into their explicit, observable, tacit and latent needs. Identifying and addressing this area with traditional research methods is problematic due to the different user experience (UX) design perspectives that might conflict and the related limitations of the automotive domain. This study reports on the empirical findings of participatory design workshops for the development of a supportive automotive user experience design system.
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